1998-01-02 ================================================================ Title : Dm46.bsp Author : Jens Andreasson Email Address : Bile@hem.passagen.se Description : Dm4 and dm6 from Q1 mixed together and tweaked for Q2... Where to get : http://home6.swipnet.se/~66360 and cdrom.com Other Works : Metall, Dump, for Q2 and Pain.bsp for Quake1 Thanks to : A huge one to Id for the new teleporters and for not including any Dm maps in Q2... ================================================================ * Other Info * I was thinking of converting dm4/6 for q2, someone else did and I got the idea of combining those two into one. It ended up in a map that qbsp could'nt build because of the size(or something). I had to shrink some rooms to get it working, and therefore I could'nt finish it as I would have liked to. Anyways I'm pleased with the work I've done, and I'll hope you all enjoy it! And finally, the new teleporters really do suck... * Play Information * Single Player : For practice, though some things will look strange... Cooperative : No Deathmatch : OF COURSE, 16 starts. Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : 1 Demos Replaced : None Source Included : No Exit's To : No Recommended # of Players: 4---->16 * Construction * Base : New level from scratch. Editor(s) used : QE4 Known Bugs : None Brushes : 728 brushes and 119 entities Construction Time : a marathon session of 16 hours, paused for qvis only.... Time consuming facts : ---- vis ---- 1528 portalclusters 4763 numportals Average clusters visible: 264 Average clusters hearable: 850 visdatasize:336064 compressed from 586752 25168.0 seconds elapsed * Running dm46.bsp * You should know how to....but remember that it's for Quake2.